But I can’t shake the feeling that something is missing, something is very different from when I wrote the roleplaying game all those years ago.
Balance. That’s it.
The movie picks up on the noir elements we introduced to the setting, but it seems as if the counter-balance to this, the garish over the top imagery, is missing. I’ll ponder this while I wait for the release of the movie, and return with a review then. Until then, here’s the teaser.