FAL News: Paizo to release Pathfinder RPG

Paizo, known primarily for being the last company to publish Dragon and Dungeon under license from Wizards of the Coast, has made an interesting move in the light of the development of the Open Game License, and the changes to that strategy for Dungeons & Dragons 4th edition.

The short of it is that Paizo will release the Pathfinder RPG, which ties into their line of Pathfinder adventure paths. More information can be found here!

The key element of this move by Paizo is of course the fact that the Pathfinder RPG will be a direct competitor to D&D. Given the quality of Pazio’s past products, it will be very interesting to see how this influences WotC strategy. If Pathfinder becomes a relevant and sucessful alternative to the new D&D, and this in turn means that other publishers stay with the OGL instead of going to the new GSL, it might create an obstacle for WotC to rope in some players wanting to stay with 3.5 rather than adopt 4.0.

More on this tomorrow!

/Magnus

WFRP: FFG to the resuce?

Breaking news! Things are confusing and exciting now. Fantasy Flight Games, one of my favourite game publishers and the publisher of the master piece Midnight campaign setting, have reached an agreement with Games Workshop to create games based on GW IP.

Read more here!

And even more here!

Interesting. I still don’t have high hopes for WFRP, but at least there’s some measure of hope at the moment!

/Magnus

FAL Review: The Giant’s Skull

Publisher Fiery Dragon. Released 2001. Format Softcover. Game system d20. Pages 40. Price $9.95.

Designer James Bell.

In this installment of Fanboy At Large, I cast my net back through the years, searching for the hidden gems of the vibrant and exciting beginnings of what will go down in history as the d20 era. After trawling a bit I hauled in my catch of the day; The Giant’s Skull, an adventure that clocks in at 40 pages, published in 2001 by Fiery Dragon. The flaming draconian was one of the first pioneers of the d20 market and brought to market several interesting and innovative adventures, but today they are mostly known for their counter collections. Although they do offer adventures as well through their web site, now that I took the time to check it out.

The Giant’s Skull is a remarkable adventure for one single reason: you get to play both sides of the story. Apart from that, not much stands out. Between the covers you find 40 pages of adventure material, split into two sections concerning The Giant’s Skull, a fairly powerful magic item. The text is reasonably well organised, but suffers from a confusing and somewhat back to front approach to explaining the plot. Apart from a very good cover, the art and maps are clear but nothing evocative. They do their thing, nothing more and nothing less.

The first thing that marks this adventure as something other than a run of the mill offering is that colour counters are included. The counters show pictures of the monsters and heroes of the adventure, and they can be cut out and used instead of regular minis for resolving combat. A great idea, and something Fiery Dragon later developed into a product line of its own.

The duality of the plot is of course the star of the show. The first time the players play the part of a gang of ogres bent on reclaiming The Giant’s Skull from the evil and nasty humans. The second round casts the players as their regular PCs tasked with retrieving the artifact from the evil and nasty ogres. Unfortunately the adventure in itself falls short of its true potential, and is basically an average dungeon romp. I feel that it is a wasted opportunity, but a GM who works with the format can spin the ogre versus humans conflict into something truly memorable.

Worth checking out, but expect to work with the story to bring out the adventure’s full potential!

Magnus