FAL News: Two new WFRP adventures announced

It seems that Fantasy Flight went and announced two adventures for WFRP at the GAMA convention a couple or so weeks ago. The titles are allegedly Shadows of Empire and Tomb of Thieves. There’s also mention of two titles for WH40kRP; Dark Heresy Gamemaster’s Toolkit and Disciples of the Dark Gods. Whether the first of these WH40kRP titles is a reprint of the previous Dark Heresy Game Master’s Kit, I’m not sure. The second was previously scheduled by Black Industries, if I recall correctly. Here’s the source!

It’s understandable that they chose to do two adventures to start with. Adventures are fairly easy to get going with for a developer, and it will be a way for FFG to get a feel for the system and the world. Also from a commercial viewpoint, they are up against the roll-out of fourth edition D&D during this year. This means that they probably don’t want to sink too much money into launching yet another 256 page rulebook to compete for the few gaming dollars going round the block.

The titles, Shadows of Empire and Tomb of Thieves, don’t conjure any immediate WFRP images in my head. The first sounds like the Star Wars campaign book I’ve got in my shelf, and the second sounds like it’s a module for Thieves World. I’m sure FFG are aware of this, and will work hard to work the right WFP atmosphere into the books.

What I don’t understand is why FFG didn’t announce this news at their own website.

/Magnus

FAL Review: The WFRP Companion

I remember one of my first moments of going “wow, this is so cool” in relation to roleplaying supplements. It was after seeing and thumbing through The Call of Cthulhu Companion for the first time. After that, I was sold on the Companion format. Rolemaster used Companions to great effect, and my own first steps as a game writer I dubbed The Unofficial Cyberpunk Companion. I did one for WFRP as well. So basically, I love Companions, and their eclectic mix of stuff that can be both enormously useful and mind-numbingly useless. But it’s the mix that’s the thing for me, the chance to read many different views on the game in question fills me with anticipation. So it comes as no surprise that I really like The WFRP Companion. I’ll be up front about that, and about the fact that I’m a sucker for the concept. The physical book is a softbound tome, it clocks in at 128 pages and it’s black and white. This is in my mind a very good format for a Companion product, to underscore its premise of “here are some stuff that might be cool for your game, but also some stuff you might not like”. In the pages of the book we find an abundance background, new careers, new rules and new NPCs.

The book contains the following material, arranged in the order appearing in the following list:

  • Credits (1 page) – Of note is the bunch of writers involved. The Companion is a result of an open call for submissions that Black Industries put out, and those who frequented the BI forums recognise many of the names from there.
  • Table of Contents (1 page)
  • Introduction (1 page) – a background to the contents in the same style as the introductions in the other books.
  • A Guide to the Known World, by Owen Barnes (7 pages) – covering what’s outside the Empire.
  • Freaks, Thieves and Travelling Folk, by Andrew Peregrine (8 pages) – a detailed look at the life of carnival folk.
  • Life and Death on the Reik, by Andrew Law (9 pages) – harking back to the information given in Death on the Reik, this is an expose of life on the greatest river in the Empire. Contains four new careers, Stevedore, Foreman, Wrecker and Riverwarden.
  • Advanced Trade and Commerce, by Jude Hornborg and Dan White (17 pages) – An extensive piece covering most aspects of trade in the Empire. A very nice mix of rules and background material.
  • Star Signs and their Meanings, by Kevin Hamilton with Robert J. Schwalb (7 pages) – instructions on how to use star signs in your campaign.
  • Medicine in the Empire, by Steve Darlington (8 pages) – is there a doctor in the house? If not, use this article to inflict medicine on the hapless adventurers.
  • Social Conflict and Advanced Criminal Trials, by Jude Hornborg (10 pages) – put your social skills to use, you uncouth adventuring scum! Provides a basis for clashes of wit instead of steel.
  • Sartosa, City of Pirates, by Eric Cagle (7 pages) – care for change of focus in your campaign? Send your characters to Sartosa. Enough information to get you going is presented here.
  • Tobaro: City of Sirens, City of Fools, by Andrew Kenrick (8 pages) – An exposé of the city of Tobaro in Tilea. Contains one new career, Deepwatcher.
  • The Cult of Illumination, by Brian Clements(5 pages) – a cult to drop into your own campaign.
  • Pub Crawling, by Jody Macgregor (6 pages) – a bunch of Inns to visit.
  • Bring Up the Guns! The Imperial Gunnery School of Nuln, by Bill Bodden (7 pages) – A look at the Gunnery School, with maps and a new career, Artillerist.
  • Gugnir’s Blackpowder Shop, by Eric Cagle (4 pages) – meet Gugnir. He makes and sells gunpowder.
  • Perilous Beasts, by Andrew Law and Jody Macgregor (17 pages) – a few classics and some new faces presented in the same format as The Old World Bestiary: Amoebae, Behemoth, Bloodsedges, Bog Octopi, Chameleoleeches, Doppelgangers, Mermaids, Naiads, Patchwork Men, Promethean, Reik Eels, Spites, Stirpikes, Tendrophilus Fungus, Tree Kin, Triton. Phew, quite a bunch of critters there.
  • Index (1 page)
The best, most interesting and useful articles are Freaks, Thieves and Travelling Folk; Life and Death on the Reik; Advanced Trade and Commerce; and Social Conflict and Advanced Criminal Trials. The rest of the pieces are well written and contains many fun and interesting ideas, but their utility is not as great for my campaign as the others.

Given the hit and miss of the usefulness of the articles, I think the price of the book is a bit steep. For some the mix has been a turn off, but for me the format makes The WFRP Companion an exciting book, and provides me with plenty of inspiration for my game. So with the above in mind, I highly recommend it, but also caution that you check it out as much as you can before purchasing it.

Magnus

FAL Commentary: Pathfinder RPG open playtest

As you could read here and all over the D&D websphere yesterday, Paizo is releasing a roleplaying game called the Pathfinder RPG in 2009. It will be based on the 3.5 version of the d20 SRD (found here), it will all be in one book, it will have high production values … and there will be a one year open playtest. Click here for the forums for feedback.
If for nothing else, this is the thing that is of most interest to me. Not because of the rules discussions, not because of the wild ideas, not because of the flamewars, but for the process. It’s going to be a whole year of input from the fans, and we get to see how such an open playtest works and what the result will be. We’ll be able to see if it fractures possible supporters into opposing camps, generates alternative rules out of the gate, or amounts to much ado about nothing. My take is that many will take part in the playtest and come away disappointed that their input didn’t shape the game more than in a general sense. Many will also be frustrated that the game isn’t changing enough, and others that it is changing too much. And it’s going to be fascinating to see how Paizo handles all this. They will be scrutinised every step of the way by harsh judges.

For Paizo, I think that the open playtest is not so much a process to hammer out the rules, but a way to conduct a one year marketing campaign and focus group test. They will introduce rules here and there and see how people react, and use that data as input to their business plan, while at the same time hone to rules to attract as many gamers as possible. Which is not necessarily the same as honing the rules to be the best game in town. Hopefully the two will coincide, but I’m not really sure about that. There are many things that people want to have fixed with 3.5 that other people don’t want anyone messing with. Finding the balance between the two will be a tough feat.

If anyone can do it, it’s Paizo.

/Magnus