FAL News: New senior developers at FFG

Today Fantasy Flight Games revealed that Jay Little is the new senior developer of WFRP. He presented himself officially on the FFG forum, confirming the suspicions of many posters, after dropping not so subtle hints about the fact over the last month or so.

Read more about it here!

Also, Ross Watson is the new WH40kRP senior developer.

Nice that things are moving along. Now that we have an official representative in place, we will hopefully get a clearer picture of where WFRP and WH40kRP are headed.

/Magnus

FAL News: Two new WFRP adventures announced

It seems that Fantasy Flight went and announced two adventures for WFRP at the GAMA convention a couple or so weeks ago. The titles are allegedly Shadows of Empire and Tomb of Thieves. There’s also mention of two titles for WH40kRP; Dark Heresy Gamemaster’s Toolkit and Disciples of the Dark Gods. Whether the first of these WH40kRP titles is a reprint of the previous Dark Heresy Game Master’s Kit, I’m not sure. The second was previously scheduled by Black Industries, if I recall correctly. Here’s the source!

It’s understandable that they chose to do two adventures to start with. Adventures are fairly easy to get going with for a developer, and it will be a way for FFG to get a feel for the system and the world. Also from a commercial viewpoint, they are up against the roll-out of fourth edition D&D during this year. This means that they probably don’t want to sink too much money into launching yet another 256 page rulebook to compete for the few gaming dollars going round the block.

The titles, Shadows of Empire and Tomb of Thieves, don’t conjure any immediate WFRP images in my head. The first sounds like the Star Wars campaign book I’ve got in my shelf, and the second sounds like it’s a module for Thieves World. I’m sure FFG are aware of this, and will work hard to work the right WFP atmosphere into the books.

What I don’t understand is why FFG didn’t announce this news at their own website.

/Magnus

WFRP: State of the Game (1)

It’s been an exhilarating few weeks for the WFRP fan community. First Games Workshop closed down Black Industries and cancelled WFRP and WH40kRP, creating a buzz among the fans trying to get to grips with what this meant for WFRP and the fan support the game is known and loved for. Would people continue with the second edition or would first edition prove to be the choice of those who continued producing fan material? Or had the second edition fractured fandom into two opposing factions, where the editions would branch out from each other and never again be the one true game? Did the cancellation of BI herald a new dark age for the game and for the fans?
As discussions raged back and forth, GW dropped another bomb. Fantasy Flight Games had licensed the boardgames of GW, and also the roleplaying games of BI. Confusion reigned. What did this mean to the game? How much would it be supported? Who were FFG? And what were their plans? Was the dark age averted? Now some time has passed. We have recieved a little more info, but lots of questions remain. Also given the history of the game and its handling by GW, nothing can be said for sure regarding the future of WFRP.

My own speculation, based on nothing more than gut feeling at the moment, is that FFG will begin by focusing on WH40kRP. It is, after all the King of New Games at the moment, and the momentum it enjoys must be harnessed into profitability for FFG. WFRP will therefore receive less attention, and we’re probably looking more to a consolidation of the game line, with a rerelease of the core rules and selected supplements to keep the line active.

I believe that FFG will keep much the same policy regarding fan material that BI did, mostly because it’s easier to maintain a status quo, and partly because it really is GW who will be interested in fan usage of their IP. I don’t think FFG really cares, unless it directly hurts their releases but then again I think it will be GW who handles the axe, should any matter arise.

So basically, the state of the game is that WFRP is one of the strongest roleplaying brands out there at the moment, with a solid reputation for high quality, award-winning supplements. It is often described as fast and fun and second to none when it comes to online support. Given the strategy of Wizards of the Coast in regards to Dungeons & Dragons 4th edition, it is possible that WFRP will be able to pick up some of those who feel that D&D is becoming way to focused on minis and battlemats and who are looking for a more rules light roleplaying experience. Make no mistake, D&D will still be the juggernaut, but WFRP is often mentioned as an alternative on various message boards, so some new recruits are bound to show up from there.

Within a month or two we will hear about who’s going to be the WFRP developer. His or her first priority will be to get The Thousand Thrones out the door, and then look into a publishing strategy, which will involve a reprinting of the core rules. Expect FFG to keep their plans regarding WFRP secret for another month or two, with the possible exception of a release of The Thousand Thrones. By GenCon 2008, I’m sure we will be told more about what’s going to happen.

Online support for the game will come from fans rather than from the publisher, as I believe that FFG as a company is not ready to embrace the same strategy as BI when it comes to the Internet. This will make fan support even more important for the game line, and hopefully FFG can make some provision for this on their official WFRP web site. Among fandom, not much will change. The lines have been drawn in the sand, and with continued support from FFG most attention will be given to second edition material. The large body of existing first edition fan writings will remain relevant to the game, but I see little movement to add significantly to it from any party, with a few notable exceptions.

/Magnus