WFRP: Xinjiapor

On the docks of Altdorf, a visitor will hear many strange songs sung by the sailors scrubbing the decks of ships and boats. Listening to these whimsical tales takes you on a journey over the world, and hints of exotic and dangerous locales. No wonder the docks are filled with young boys and girls listening with fascination to verses painting a grim picture of a world they might hope to see themselves, if nowhere else than in their dreams.

One such song is called Xinjiapor, which might or might not be the name of a real harbour close to Cathay. There are many other things mentioned in this song that are mysterious, and I hope to delve deeper into many of the things mentioned here to decipher their meaning.

We sail tonight for Xinjiapor
We’re all as mad as hatters here
I’ve fallen for a tawny whore
Took off to the land of blood
Drank with all the Cathay men
Walked the sewers of L’Anguille
I danced along a colored wind
Dangled from a rope of sand
You must say goodbye to me

We sail tonight for Xinjiapor
Don’t fall asleep while you’re ashore
Cross your heart and hope to die
When you hear the children cry.
Let marrow bone and cleaver choose
While making feet for children’s shoes
Through the alley
Back from Hell
When you hear that steeple bell
You must say goodbye to me.

Wipe him down with kerosene
Till his arms are hard and mean,
From now on boy this iron boat’s your home
So heave away boys.

We sail tonight for Xinjiapor
Take your blankets from the floor
Wash your mouth out by the door
The whole town is made of iron ore
Every witness turns to steam
They all become Tilean dreams
Fill your pockets up with earth
Get yourself a guilder’s worth
Away boys, away, boys, heave away

The captain is a one-armed dwarf
He’s throwing dice along the wharf
In the land of the blind, the one-eyed man is King
So take this ring

We sail tonight for Xinjiapor
We’re all as mad as hatters here
I’ve fallen for a tawny whore
Took off to the land of blood
Drank with all the Cathay men
Walked the sewers of L’Anguille
I danced along a colored wind
Dangled from a rope of sand
You must say goodbye to me


Adolphus Altdorfer
Konistag, Nachgeheim 17, 2524 IC

This song is originally called Singapore, and is sung by Tom Waits on his album Rain Dogs. Do get it, it’s wonderfully atmospherical. The music of Tom Waits is very WFRP in feel to me, sometimes silly, whimsical and dark as pitch.

I regret that I didn’t manage to find a WFRP equvivalent of “hell”, so I left that in there. Any suggestions are welcome! It should rhyme with “bell”.

/Magnus

WFRP: Speaking out of turn a.k.a. WFRP 3 confirmed?

Well, I’m not fond of rumours. In fact, I thought that the the rumours of the impending release of WFRPv3 were a load of hogwash, especially now that FFG has started releasing the WFRPv2 books in PDF format. I was planning a post where I made the case that WFRPv2 was going strong … well, at least not dying, based on the PDF release news.

But then this little mortar bounced into my vicintity:

Blog entry revealing playtest of WFRPv3
.

The important bit is the following:

A coupe (sic) of weeks ago, our regular roleplaying group was privileged enough to playtest 3rd Edition Warhammer Fantasy Roleplay.

Normally, that wouldn’t fly with me, but Graham McNeill is a writer for the Black Library, so it makes the source more legit than what is normally the case in these situations. And mr. McNeill will probably get a rather sharply worded e-mail from FFG. Jeez man, that’s one way to spill the beans, I guess.

Read the entry. I am not happy with what I’m reading, but I will reserve judgment until I hear more detail from the horse’s mouth. It could be that the game described could be just what WFRP needs to break into the mainstream. My adoption will depend largely on if this hypothetical game is compatible with WFRPv2 or not …

Nah, who am I kidding? If it’s got “Warhammer Fantasy Roleplay” on it, I’ll play it.

/Magnus

WFRP General: Is there a place for dungeon crawls in WFRP?

One thing that many of the most outspoken hardcore WFRP fans have in common is a disdain for the classic dungeon crawl, as popularised by the world’s most played role-playing game; Dungeons & Dragons. I came to think about this the other day when I was preparing for Tuesday game night, where I’m going to run something called Dungeon Delve for the current edition of D&D. I was also reading some old posts from the FFG forums, and one of them concerned the dungeon crawl as a viable adventure experience for WFRP. Or rather, the non viability of the dungeon crawl in the game.

My stance on topic in relation to WFRP is this:

People should not apply a straight jacket to their creativity. I enjoy playing D&D, and have seen a lot of top notch dungeon crawl products, both from WotC and from third parties using the d20 system. A dungeon crawl is merely a format for an adventure. What an author puts into the crawl determines the quality of the product. The format itself is no guarantee for lack of quality, or the opposite. So it is possible to do a good dungeon crawl, even in WFRP, and for it to have the right tone and content.

But then again, we run dungeon crawls using D&D, not WFRP. Why’s that? I hear you ask. If a dungeon crawl is a viable adventure format for WFRP, why not play dungeon crawls in WFRP? I guess it’s down to playing to each game’s strengths. D&D is best at dungeons crawls, WFRP is best at … whatever it is I’m doing with it. Right now it seems to be some sort of social intrigue and backstabbing spy novel kinda thing going on.

But I maintain the notion that there is a place for a dungeon crawl in WFRP, even in a city like Altdorf. Or rather, particularly in a city like Altdorf. If the tone is right, if the proper design takes into account the good parts of WFRP, if the NPCs are good, and if the motivation for the expedition and the dungeon itself are good and proper, there is no reason why a dungeon crawl couldn’t work.

Sure, write a standard dungeon crawl and it will be horrid for WFRP. But then again, a boring crawl is a boring crawl, be it D&D or WFRP. My benchmark for crawls that I can’t work with at all is Tomb of Horrors, an adventure deemed to be one of the best ever by lots of people. I hate it.

And if we look at the adventures available for any edition of WFRP, we find quite a lot of dungeon crawls, good and bad. These are conveniently overlooked and forgotten when talking about the marvelous The Enemy Within campaign (sans Something Rotten in Kislev and Empire in Flames, usually). We also find a strong D&D influences in many adventures, mostly in the Doomstones series (it being an AD&D compatible adventure with the serial numbers filed off from the start), but also the maligned Castle Drachenfels. Not the proudest moments in the history of WFRP, in my opinion.

But the two adventures that have taken the most flack online are of course two WFRPv2 entries; Karak Azgal and Lure of the Lich Lord. Not because they are any worse than the Doomstones series or Castle Drachenfels, but mostly because they defy the common conception of WFRP as a game focused heavily on social interaction, a conception which conveniently leaves out earlier v1 forays into the dungeon.

So WFRP2 is just following in the footsteps of WFRPv1 in the quest of finding out what is good for WFRP; both as a commercial venture and as a game with a distinct personality and compelling adventures. I believe the game is better served with a mix of adventures, or rather a mix of different formats in the adventures, like in the seminal Shadows over Bogenhafen, one of the best adventures for any role-playing game and genre. And there was a dungeon crawl in there.

As Shadows over Bogenhafen shows us, good design is good design, and I think that it would be very possible to create a Ravenloft for WFRP; a dungeon crawl so good it transcends the format, and becomes something even greater. Come to think of it, WFRP is ideally suited to create the most challenging dungeon crawl the world has ever seen. But the question is, who would want to create it, when even the thought of dungeons in WFRP send shivers down quite a few of the fans?

Who would be brave enough to go all out and deliver the ultimate WFRP dungeon crawl? And more importantly, what should such an adventure look like?

/Magnus