Don’t Pay the Ferryman

The people of Altdorf enjoy telling ghost stories, both as entertainment and as sincere warnings of the horrors of the unknown. The Niederhafen Pike is one such legend, and this is often accompanied by the fable known as Don’t pay the ferryman. The source of this ballad is unknown, but it is easy to imagine that it has some truth to it, given the amount of ferries that cross the Reik. There are bound to be incidents, even if they are more mundane than the legend makes out.

The popular and skilled lute player and folk singer Christoph Von Kleinestadt has followed up on his success at the taverns and bars in the docklands, and has written another catchy tune, inspired by the old legend of the sinister ferryman.

It was late at night on the Volkerweg
Speeding like a man on the run
A lifetime spent preparing for the journey 

He is closer now and the search is on
Reading from a map in the mind
Yes there’s the ragged bridge
And there’s the boat on the river 

And when the rain came down
He heard a wild dog howl
There were voices in the night – “Don’t do it!”
Voices out of sight – “Don’t do it!
Too many men have failed before
Whatever you do

Don’t pay the ferryman
Don’t even fix a price
Don’t pay the ferryman
Until he gets you to the other side 

In the rolling mist then he gets on board
Now there’ll be no turning back
Beware that hooded old man at the rudder 

And then the lightning flashed, and the thunder roared
And people calling out his name
And dancing bones that jabbered and a-moaned
On the water 

And then the ferryman said
“There is trouble ahead.
So you must pay me now” – “Don’t do it!”
“You must pay me now” – “Don’t do it!”
And still that voice came from beyond
Whatever you do 

Don’t pay the ferryman
Don’t even fix a price
Don’t pay the ferryman
Until he gets you to the other side
Don’t pay – the ferryman!

Adolphus Altdorfer
Wellentag, Sommerzeit 20, 2521 IC

Here’s the video of the song performed live! It’s kind of a silly song, but I love it. Too bad I couldn’t find the original video, with De Burgh dressed as a vampire!

/Magnus

WFRP: The Winds of Magic

As I’m getting up to speed with what’s happening in the WFRP sphere, I noticed that FFG has announced the supplement on magic for WFRPv3.

Read a little bit more about it here.

Sounds cool and all, but the info is still a bit sparse. I’m a bit curious as to how they’re going to cram everything hinted at into one of those slim books they use for the rules. The other components will be top notch of course, and it will all look fabulous.

A certainly seems as if FFG has adopted an agressive release schedule, now that they’ve gotten WFRPv3 on track. We have the core rules, the game master toolkit, the adventurer’s tookit, a campaign and extra dice. Quite an achievement, I say.

/Magnus

WFRP: Warforged in WFRP

A while ago a poster on one of the discussion boards I frequent, which one eludes me at the moment … maybe at ENWorld … anyway … a poster asked how to incorporate the Warforged from the Dungeons&Dragons campaign setting Eberron as a player character race in WFRP.

As to be expected when it comes to roleplaying gamers, the poster received some … not so useful suggestions. But there were some who stepped up to the challenge and tried to find an explanation as to how the Warforged would fit in. I was among those brilliant .. ehm … chaps who tried to fit a rather alien race concept into WFRP.

To start with, what is a Warforged, anyway? This is what Wikipedia has to say about the subject:

“”The warforged are a race of living, sentient constructs, superficially similar to golems. Warforged are composed of a blend of materials: predominantly stone, wood, and some type of metal. In Eberron, they were created by House Cannith in magical ‘creation forges’ to fight in the Last War, based on technology recovered from Xen’drik. When the Last War ended, they were given their freedom at the Treaty of Thronehold. Though they have free will, whether they have a soul is not known with certainty; they can be resurrected by spells designed to restore human souls to life, but, unlike humans, never remember anything of their experience in the afterlife after such an event.

While they have no biological sex, warforged may adopt a gender role as part of their individual personality. They do not age as the other races do, and it is not known what effects time will have on them. It is generally assumed that, like all living creatures, their bodies must experience degradation over time. Like other races, warforged may take levels in any character class.”

So that’s the rub. And someone … Emerikol maybe … wanted to incorporate this into his WFRP campaign. So how would I do it?

If … and that’s a pretty big “if” … I would introduce Warforged in my WFRP campaign, I’d make them of dwarf origin, and look into dwarfen belief in ancestor spirits. The Warforged could be reborn dwarf souls, incarnated in metallic bodies to protect the Halls of the Ancestors, and maybe tasked with carrying out dangerous tasks outside the halls. They would be very rare, and most people would mistake them for armoured dwarf warriors.

DaveTheGame chimed in with a great idea:

“That’s pretty awesome. You could call them “The Grudgekeepers” and have them inscribed with an ancient grudge in ancient Dwarven, with an eternally preserved Dwarven spirit who keeps that grudge going.”

Awesome. The grudgekeepers would be a well kept secret though, and they would rarely venture into civilised parts of the Empire without a dwarven guide to speak to the humans and halflings. Such a guide and a grudgekeeper would make a good backbone for a more traditional party, as they recruit other races and classes to get the grudge dealt with.

A grudgekeeper would be fully armoured at all times if possible, and if not possible, swathed in ancient dwarven leather garbs and a cloak. And a crazy hat and face mask like V in V for Vendetta. In one way, he’s the ultimate Grudgekeeper.

“He was horribly scarred in a fire, so he can’t show his face without scaring the children”.

Alternatively I would go the golem route. That would in WFRP terms mean that an alchemical process was used to bring dead matter to life, and some sort of spark of chaos to give them sentient life. They would be hunted by witch hunters, and would have to hide from the rest of society, unless captured and bound to perform tedious and dangerous work. Read Feet of Clay by Terry Pratchett for more inspiration if you go this route.

Well, that’s it. I think The Grudgekeeper is a pretty good way of introducing Warforged from D&D into the WFRP world.

Any other race from another game you readers would like to have adapted to WFRP?

/Magnus