WFRP: Requests for translation

I have over the years received quite a few requests for translation of the iAltdorf map into other languages. French is the most requested language, and I have been in contact with some chaps who had a plan to do the translation, but I lost their e-mails.

So I’m posting this to make a general call out to anyone who wants to translate the iAltdorf map into their own native language. Drop me an e-mail, and I’ll send you the files.

What you need is basically Illustrator CS3 or later, or a vector based illustration tool that is compatible with the Illustrator CS3 file format. And a freaking lot of time on your hands …

Don’t underestimate the endeavour, it’s a lot of tedious work. Using Find and Replace will get you a long way, but then you will have to manually adjust every single name plaque in there. And there’s a lot of them, maybe as many as a thousand … since all locations are repeated twice.

If you want to give it a shot, you’re welcome. Drop me an e-mail, and I’ll make the files available to you.

/Magnus

WFRP: iAltdorf update 1.2

Today one of the most significant updates to the iAltdorf map is revealed to the public! I’ve gone out on a limb here and added a completely new layer called Elevation. My hope is that this will add a new dimension to the map and encourage people to look at Altdorf as being a three dimensional place rather than a flat surface.

I’ve also revised the Reiksport area so take a look at that. Please note that I am still operatin under the WFRpv2 assumptions on population. I don’t know if that will change as more info is gathered, but I suspect that some changes will be made … such as removing the refugee camp outside the North Gate, or at least turning it into a market of some sort.

Again thanks to Alexander Bateman, and also to Jackdays who runs the excellent Kalevala Hammer site. I also would like to extend a thank you to everyone who has contacted me about the map, and if you are expecting a reply, please get back to me again! My mailbox is stuffed with mail from work, so I might miss a mail, or forget about replying!

Especially nagging is a mail I can’t find offering advice on what’s beneath the sewers! Please get back to me, if you recognise that.

Now go check out the new version of the map!

Go here for the download page!

Magnus

WFRP: iAltdorf update 1.11

After a good long while I’ve done some work on the iAltdorf map and I hereby release version 1.11 of the iAltdorf map. This time, I have mostly added new stuff from various sources, and made some tweakings to the spreadsheet. Explore and give me feedback!

One thing I especially want feedback on is the placement of Reiksport. I’m not entirely happy with my choice, but see it as a logical place for a port to grow up outside of Altdorf, close to the protection of the walls. Comments on that?

This release also has Alexander Bateman, a.k.a Jadrax, to thank for many of the locations. He’s supplied me with even more locations, and there are plenty still to be extacted from Shades of Empire, so the next release should not have to wait another year or so!

Now go check out the new version of the map!

Go here for the download page!

Magnus