
WFRP: The Altdorf Truth 815

Anyways, they are supposed to go to a party. I want to kick up the “acting” aspect a bit, but also keep the “gaming” aspect to make sure that the party is influenced by whatever good or bad skill rolls the players make.
Cribbing an idea from Dynasties & Demagogues, the brilliant d20 supplement covering political intrigue, I drew up the following conceptual map of the party. The idea is for the PCs to navigate each square as if it was a dungeon room, with skill rolls, social interaction … and combat, if things turn nasty. Which there is a good chance of, judging from my players and their agendas.
So, what skill checks goes on in the different squares … or rooms, if you so will?